Selected work

The first fully online bank in the Caribbean
Moved a bank from paper into an app. Now it works online in 14 countries

A tool for the Ukrainian defenders
A digital product for the military. Volunteer work under NDA

One set of parts for a hundred teams
Teams did the same thing in different ways. Now they have a shared library

A conductor's whole shift in one device
Tickets, payments, reports used to live on paper. Now it is one screen in hand

A whole ecosystem for approving loans
Excel, paper and a dozen separate apps. Now one connected suite

Courses and one-on-one sessions
I help designers quickly get through what they are stuck on
AND I ALSO DO
Brand identity & visual language
I build a visual identity from scratch: colors, type, the mark. And I keep it consistent over time.
Presentations for leadership
Slides for directors and boards. Complex things framed so a decision gets made.
Team processes optimisation
I help to formulate and document the frameworks. So teams stay aligned and ship faster.
Product Ownership & strategy
I set where a product is heading. What comes first, and what we skip entirely.
Social media and advertising
Visuals for advertising and social media campaigns: banners, posts, covers.
Design for print and space
Layouts for printed and physical things: banners, t-shirts, handouts, event materials and more.
Workshops and facilitation
Sessions where a team figures out its users and gets aligned. We leave with a decision, not another meeting.
Volunteering for defenders
I organize army fundraisers: from the idea and the posters to the money itself.
ABOUT
I'm Oleksandr. An engineer by training, then a photographer, then design. I run products from the first idea to a working thing: research, hypotheses, priorities, the plan. I work where the rules are strict and the systems are many: banks, city transit, government, defense. Constraints don't scare me, they shape the work.
Every product starts with a question, not a screen. I balance four things: what people need, what the business wants, what the law allows and what the technology can do.

EXPERIENCE

2016
MindStudios · UI/UX Designer
First job in design. Drew screens for mobile apps and saw for the first time how an idea turns into something people actually use. Learned the basics here: grids, states, the logic of transitions.

2016–2018
Yalantis · UI/UX Designer
Dnipro, smart home and devices. Designed how a person connects and sets up hardware at home, and learned that an interface lives in objects too, not only in a phone. Started mentoring junior designers here.

2018–2019
Artkai · UI/UX Designer
A full redesign of a banking app. First deep dive into finance: rules, security, other people's money. And the first time I led a direction, not just my own piece of the work.

2019–2023
Star · Product Designer
The longest stretch and the biggest jump. A design system for a hundred ad studios, a handheld device for Philadelphia conductors, an ecosystem for reviewing mortgage applications. This is where I learned scale: when one decision multiplies across hundreds of people, mistakes cost differently.

2022–2023
Playaz4Playaz · Product Owner · Part time
Tokyo, a social network for athletes and fans. A side project that made it to release and is still live. Built a product from zero, in my own time, with no client behind me.

2023–now
Republic Bank · Product Owner
The first fully online bank in the Caribbean. Fourteen countries, three brands, one system underneath everything: wallet, lending, savings, a tool for staff. I lead the design and own the product together with the business.

2023–2024
Projector Institute · Mentor
Ran a course where students worked on a live product instead of made-up briefs. Saw from the inside how people think when they are just entering the profession, and what they actually lack.

2024
Busy Rebel · Product Owner · Part time
A team of four, products in fintech and health. Ran design and product at the same time: from the first idea to launch, with a branding agency alongside.







